Last Updated: 2019-10-23
Increased all avatar's base stats. Doing nothing to rest regenerates a small amount of health. Cleaned up the home page and press kit.
Updated the message of the day. Added a lot more variety back into the Arena Fight enemy pool.
The tutorial is back and better than ever! The enemies are getting smarter.
Added the FAQ.
The descriptions of the places you go and people you see are now better organized.
Disabling everything until we get things working.
The Overgrown Laboratory has been tweaked and changed. If you're quick enough, you can snag the Doctor's latest batch of healing potions.
We now display who's turn it is for multiplayer games.
The first player versus player game mode has been released! This also makes the first multiplayer exclusive level. In 'Friend Fight', challenge your friends to a Free-For-All battle in the arena. Who will win the bragging rights?
The server now notifies players when it is their turn to play. The Overgrown Laboratory has been expanded!
Fixed multiplayer bugs.
Added the 'give' action. Refined magic items. Added torches. Fixed bugs.
Expanded the Quiet Crypt level. Refactored weapon damage.
Better gender neutral pronouns for creatures and items.
Cleaned up a logging bug that happened post-death in multiplayer.
Added a redirect to the home page at the bottom of blog posts.
Added the in-game multiplayer announcement. Removed the NPC gladiators from Arena Fight.
Multiplayer is here! You can now adventure together with your friends.
Cleaned up the patch notes and styled the blog in general.
Added company LinkedIn to the Press Kit.
Fight with fellow gladiators in the arena fight. The easy monsters have been removed, so step up to the challenge!
Cure Wounds now needs a free hand to cast.
Fixed a broken Play Store link! Also updated the in-game "What's New" to mention starting equipment.
Monetization blog post and bug fix.
Happy Father's Day! This year, you can fight the 'evil boss' version my father. Let's Party with Marty!
He's nice showcase of the new dwarf race, and as a cleric of nature, he's an example of the way you'll be able to configure your build even more in the future.
Updated the website and What's New? pop-up for v1.3.3.
Pick your kindred! You no longer have to be a human. Each kindred bring something unique to the table.
Humans are still the default. App versions v1.3.0 and later will work with this version. Some evil kobolds are planning to ambush you in the arena as well!
We finally hit the big v1.0.0! In general, we try our best not to break, old apps, but we've had such fundamental changes this time around now that all of the older apps will stop working with this update. Sorry for any, inconvenience this causes.
With this, the web demo is now gone. Danger World may return to be playable on this site one day, but for now we're focusing on the app experience.
We are deprecating v1 of our API, which was only used in beta builds. Since we've been live on the app stores for a few months now, we're prompting anyone still playing a beta version to go check out the fully released app in their app store.
Frank the Fighter blog post.
RSS posts contain the full body of the blog post, for anyone that wants to read the content in their RSS reader.
The website now has this blog!
Updated the website to announce the game's availability on the Apple App Store and Google Play Store!
We'll probably backfill this as we go.
For now, we're going to skim over the tiny version bumps that aren't very interesting. We'll play it by ear depending on how people like this.
Want to learn more about Danger World? Start at our home page!
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